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Old May 30, 2007, 08:00 PM // 20:00   #1
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Default The E-surge spike

just considering a new GvG build,

8 Me/Mo each with energy surge and energy burn

have each guy take some anti melee hexes

then each monk takes some heals, have an aegis chain, 2 infusers, hex remover, condition remover etc.

havent worked out an exact build so would be interested in any input you have?
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Old May 30, 2007, 08:04 PM // 20:04   #2
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The problem with E-Surge/Burn spike is that for it to hit 8 times, the target needs to have 64 energy to burn off. That means that you're only going to be able to spike an ele for the full amount, and even if you add in Mind Wrack, you still need to burn off ~55.

Last edited by Tab; May 30, 2007 at 08:12 PM // 20:12..
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Old May 30, 2007, 08:28 PM // 20:28   #3
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After the first spike everyone is going to switch to low energy sets and you'll never have enough damage to kill anything, except maybe eles running really high energy storage (most eles don't run that high of energy storage).
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Old May 30, 2007, 08:45 PM // 20:45   #4
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ah didnt think of that...

ok so plan B, you have about 4 guys running e-burn and e-spike, then u have the other 4 on mixed hexes e.g. migraine,panic etc.

i was just thinking of ways of totally nullifying casters
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Old May 30, 2007, 08:51 PM // 20:51   #5
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2 MoR mesmers, or a standard Eurohex midline does the job of nulifying casters far better than a 8e drain every 20 seconds can. Try running something like:
[skill]Mantra of Recovery[/skill][skill]Power Drain[/skill][skill]Power Leak[/skill][skill]Shame[/skill][skill]Diversion[/skill][skill]Energy Burn[/skill][skill]Drain Enchantment[/skill][skill]Flesh of My Flesh[/skill]
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Old May 30, 2007, 08:52 PM // 20:52   #6
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Quote:
Originally Posted by jacketate
ah didnt think of that...

ok so plan B, you have about 4 guys running e-burn and e-spike, then u have the other 4 on mixed hexes e.g. migraine,panic etc.

i was just thinking of ways of totally nullifying casters
I don't mean to be blunt but stop trying.
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Old May 30, 2007, 09:06 PM // 21:06   #7
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Better to run Mantra of Recovery with Energy Burn.

Also, spike builds are not for GvG. They can be easily countered with a successfully executed split.
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Old May 30, 2007, 09:13 PM // 21:13   #8
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yeh you're probably right, the mesmer spike wouldn't work, but it wud be possible to totally sap a monk of his energy with e-surge and burn, yes he would switch to his low energy set but in the first attack he wud lose alot of his energy, 3 spikes and burns at 16 domination = energy loss of 48.

this would totally reduce his healing ability
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Old May 30, 2007, 09:18 PM // 21:18   #9
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Back before Faction, i made an HA build with 4 AEcho-AMimickry-ESurge Mesmers with Blood nukes (Shadow Strike and Vamp Gaze iirc) + 4 N/Me with BiP and AMimickry that each kept their assigned Mesmer's energy going while spamming blood nukes.

The idea was that each Mesmer picked a different target and unloaded 3 ESurges in a row followed by blood spikes while the Necros used 1 ESurge (from AMimickry) and spammed Blood spikes afterwards.

It was hella gimmicky, but quite hilarious too. With Area AOE and everyone picking different targets (we worked with numbers), you were throwing something like 20 ESurges in around 5-10s. It just blasted everything and you finished what was left spamming Vamp Gazes. Some teams just instant died if they were too close, and i remember how against IWAY we often wiped their full team straight (except the Necros, but then you have 8 'Blood spikers' to finish them off).

On the ghosts before entering i think we managed to clear it in 7 seconds.

It could've very likely been improved in 100 ways, i was still pretty newb then, but it was one of the first HA build i designed and was quite funny

It wouldn't work at all anymore with Nearby AOE though, you needed Area.
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Old May 30, 2007, 09:18 PM // 21:18   #10
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Not really, considering Monks will always start on their low energy set. Like other posters have said, you're better off just dropping the idea.
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Old May 30, 2007, 09:26 PM // 21:26   #11
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Yes...you spike the monk..the monk's down...it get res sig

Now you're opponent's turn. A warrior charges up, hack n slash. Infuse...
E/Rt comes up with a lightning orb and kills the infuser.

Actually, just that warrior alone can give you hard time.
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Old May 30, 2007, 09:33 PM // 21:33   #12
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Quote:
Originally Posted by jacketate
yeh you're probably right, the mesmer spike wouldn't work, but it wud be possible to totally sap a monk of his energy with e-surge and burn, yes he would switch to his low energy set but in the first attack he wud lose alot of his energy, 3 spikes and burns at 16 domination = energy loss of 48.

this would totally reduce his healing ability
No monk starts on their high energy set that I know of, the benefits of a shield is just too great to not try and keep on it at all times. You'd be lucky to get 30-35 energy down, and that really isn't worth 3 elites.
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Old May 30, 2007, 10:34 PM // 22:34   #13
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not another gimmick build...
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Old May 31, 2007, 12:11 AM // 00:11   #14
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Don't try to create another mesmer spike, it will just be struck down by the furious hand of god in the form of a hurricane.
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Old May 31, 2007, 05:42 AM // 05:42   #15
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Or just run spiritual pain...it's not as conditional as esurge/eburn. And you have no healing/prot in your build either...
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Old May 31, 2007, 09:00 AM // 09:00   #16
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Quote:
Originally Posted by lightblade
Yes...you spike the monk..the monk's down...it get res sig

Now you're opponent's turn. A warrior charges up, hack n slash. Infuse...
E/Rt comes up with a lightning orb and kills the infuser.

Actually, just that warrior alone can give you hard time.
any infuser that gets killed by a lightning orb deserves to die anyway. If you think spike doesn't belong in GvG, well, all i can say is "gfg to you". Try spectating Rus Corp when they run their FC airspike again, or be team with their mixed spike, and you'll see spike is a valuable option in GvG.

to the OP : it won't work, and mesmers don't realy have anything good that makes them great pseudo-monks : necro's had soul reaping for spammage of high nrg monk spells, hence necro-spike, ritualists have spirits and weapon spells, very effective stuff, hence rit-spike. Mesmers do not have anything that would warrant a full mesmer spike realy, they'd just die realy fast :P
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Old May 31, 2007, 03:39 PM // 15:39   #17
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Mesmer spike really is only viable if you have high speed casts and boundless energy. Fast Cast Airspike is one example which worked pretty well in gvg when Mesmers could run dual attunements.

I don't see why a Mesmer spike couldn't work on Burning Isle or the like, but there are more robust and more effective options out there.
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Old May 31, 2007, 03:59 PM // 15:59   #18
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Quote:
Originally Posted by InfernalSuffering
not another gimmick build...
I thought the exact same thing when I first read this, but then realized it would never become that much of a problem. any caster in their right mind be it a monk/mesmer/necro... will simply swap to a -energy set and completely nullify this spike. So basically there would never be any point to this build.
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Old Jun 06, 2007, 05:30 AM // 05:30   #19
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GG, you just re-invented Euroway. Your only 8 months or so behind, but your right, assuming you never saw a eurospike b4, which i will.

Keep working maybe the next time your guild gets crushed by S-Mart[Ash], evil dead rulez, team running soldiers defense, you will have the ability to talk shit to your monks. You can tell them how when you tried to run paras with SD on the monks they told you it was shit. However, now you will have the fun of listening to your wars cry about it for 15 mins, and watch your monks crumble because they just 60'd out the warder.

w/e you can't surge spike, at least you are trying.

GG
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